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added the hack for Ikaruga's audio streaming, which is required with the current audio streaming handling Read errors due other reasons, like Pokemon Colosseum which writes to the reserved area used by DML. Note: This "only" fixed the random read errors, there might be games that get It is disabled by default and can be enabled via the SPEEDTEST define in global.h added a feature to test the speed of the SD card. added basic(=not working) support for games with.
Dios mios lite nmm Patch#
fixed a small bug that prevented to patch cbForStateBusy on games with. added section about games that use audio streaming gct must not be large than 1840byte, otherwise it will not be used. gct file is to be placed at sd:/games/GZLE01/GZLE01.gct.
Dios mios lite nmm code#
made the cbForStateBusy detection code more versatile added a new define to let the debugger wait, debugger wait is off by default gct cheat support, which is enabled by default and can be switched off same as r42 just with a fix for Paper Mario RPG. patches the Windwaker Dungeon Map Freeze. This will be my last commit for the time being. This fixes all issues r43 had because of this patch. changed the _GXSetVAT patch to only patch Zelda:WW and Zelda:CE
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* Changed the debug output to write as much as possible to the log file on sd change CheatCode.c to include two versions of the code-handler (default is forĬheat only, use a new define debugger in global.h to change it for debugger * Removed sd logging in the function IRQHandler, might be unstable )Īs requested, console reset/power off via controller added. NMM is (silently) disabled if something is inserted in Slot A NMM activity is no longer flashing the slot led when the define is disabled Fixed the dungeon map freeze for the USA version of Zelda:CE, thanks to *DML_FORCE: uses the video mode supplied via the config structure *DML_AUTO: uses the default DML code to pick the best video mode for the game It is now possible to supply a custom game- and cheatfile path via the config The supplied config always overwrites ALL define settings done via global.h DML now takes a config which is read from memory (0xC0001700) see config.h for Note: Kirby's Air Ride still breaks when using compression of any kind!Īgain another donation another feature. Updated games that break when using DiscEX -c and games that break due missing fixed a bug which would require boot.bin to be present for a custom game path added a fix for PokemonXD(USA) and Pokemon Colosseum(USA) Note: if the loader supports it (SNEEK doesn't) those patches might even allow Note: Not all games are working without a disc yet, see the compatibility list. added a new config value to control no-disc No-disc patching started, thanks for the donation requests! (it seems that people don't check global.h before compiling and then wonder why REALNAND is now enabled by default again fixed a bug which caused errors when not using no-disc fixed a bug in the CARDOpen patch which should at least fix NMM for Zelda:WW This only works on the first controller, and does not work with every game Console restart and power off button config changed thanks for the donation request! The Legend of Zelda: The Wind Waker NMM fixed